Making a trainer for executable files

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smashapps
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I don't think it could be used to games like that Reboh but with the flasg gaim trainer they are actually really easy.

You can get a SWF Decompiler and view all the files used in a flash game to find the variables if they arent encoded
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GoodGuy17
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Smashapps:

To the first part, do you know how to make a trainer for games like that?

To the second part, yeah I know, I had to do that to get the variables, but they were hidden and stashed in hundreds of lines of code :P So it took a while. I used it on Club Penguin a few years ago :D :P
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smashapps
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No but i have some friends at my school who do, I am trying to make a trainer like that they are more advanced.

and yeah I know what you mean a game I did it on had hundreds of files took ages and it was encrypted so I couldn't get the variables haha
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Axel
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GoodGuy17 wrote:
I've never made a trainer for an executable file, but I have made one for an MMORPG before... it was a Flash game, and it was just simply editing variables for the cheats. An example would be:
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FlashPlayer.SetVariable("root.PlayerName", "Hank")
Of course, the variables were never that simple.

But this seems a LOT harder. Could this be used to cheat games like Halo and Call of Duty on the PC?
The newer games are protected like GTA IV doesn't allow memory manipulating to the game
http://vagex.com/?ref=25000
GoodGuy17
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How would you cheat it then?
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Axel
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Mods :P
http://vagex.com/?ref=25000
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mandai
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There will always be a way to manipulate the memory.
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