Making a trainer for executable files
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I don't think it could be used to games like that Reboh but with the flasg gaim trainer they are actually really easy.
You can get a SWF Decompiler and view all the files used in a flash game to find the variables if they arent encoded
You can get a SWF Decompiler and view all the files used in a flash game to find the variables if they arent encoded
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Smashapps:
To the first part, do you know how to make a trainer for games like that?
To the second part, yeah I know, I had to do that to get the variables, but they were hidden and stashed in hundreds of lines of code :P So it took a while. I used it on Club Penguin a few years ago :P
To the first part, do you know how to make a trainer for games like that?
To the second part, yeah I know, I had to do that to get the variables, but they were hidden and stashed in hundreds of lines of code :P So it took a while. I used it on Club Penguin a few years ago :P
No but i have some friends at my school who do, I am trying to make a trainer like that they are more advanced.
and yeah I know what you mean a game I did it on had hundreds of files took ages and it was encrypted so I couldn't get the variables haha
and yeah I know what you mean a game I did it on had hundreds of files took ages and it was encrypted so I couldn't get the variables haha
My name is Tom | Visit my blog where I post new content every day! Tom's Daily Blog | MineCraft is awesome!
GoodGuy17 wrote:I've never made a trainer for an executable file, but I have made one for an MMORPG before... it was a Flash game, and it was just simply editing variables for the cheats. An example would be:The newer games are protected like GTA IV doesn't allow memory manipulating to the game
Code: Select allOf course, the variables were never that simple.FlashPlayer.SetVariable("root.PlayerName", "Hank")
But this seems a LOT harder. Could this be used to cheat games like Halo and Call of Duty on the PC?
There will always be a way to manipulate the memory.
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