Adventure game - Just for fun
Here is the place to post images, videos and downloads of your current and upcoming applications that you are working on.
Nice CodenStuff 
Are you making an illusion of a 3D landscape by placing multiple 2D images close to each other in which case results in the look of the objects, like trees, rising to the top of the screen? If yes, awesome planning! Also, with the level editor, 2 things: 1. When you click save level, does it save the coordinates of the image, and the image at those coordinates? That is how I would. 2. What is that control at the far right, the one with all the landscape images you can put down inside, what control is containing those images?
Overall: 10/10! Keep 'em rollin'!

Are you making an illusion of a 3D landscape by placing multiple 2D images close to each other in which case results in the look of the objects, like trees, rising to the top of the screen? If yes, awesome planning! Also, with the level editor, 2 things: 1. When you click save level, does it save the coordinates of the image, and the image at those coordinates? That is how I would. 2. What is that control at the far right, the one with all the landscape images you can put down inside, what control is containing those images?
Overall: 10/10! Keep 'em rollin'!
"3D Landscape" no lol you would need to use directx to do graphics stuff like that I think. This is just very very simple using pictureboxes and the character is basically a picturebox that moves around the screen.
The "Levels" are also made of pictureboxes and each picturebox is a tile for the level. The control I used with the tile images inside is a flowlayoutpanel but you could use a listview aswell.
Heres a download of the game and so far I have:
Basic character movement
A working map editor/loader
Overhead stuff
Character can walk between maps
Download: Next on my list is "talking" characters - interactive stuff like pickups.
The "Levels" are also made of pictureboxes and each picturebox is a tile for the level. The control I used with the tile images inside is a flowlayoutpanel but you could use a listview aswell.
Heres a download of the game and so far I have:
Basic character movement
A working map editor/loader
Overhead stuff
Character can walk between maps
Download: Next on my list is "talking" characters - interactive stuff like pickups.
You do not have the required permissions to view the files attached to this post.
Welcome to CodenStuff.com Learn Code, Love Code. Thank you for being a member of the community.
This is what I got when starting the app.
This is what the app looks like on my screen.
You do not have the required permissions to view the files attached to this post.
Oh yes sorry I forgot to add the map/tile folders in the zip lol ive changed the download to the correct one now :oops:
Im not sure if I want to continue with this or not because I only wanted to make a quick game for fun but in order to do it im having to make a completely seperate application for making the maps and now I have an NPC section in the editor..starting to remind me of gamemaker or rpg maker :lol:
I wanted to make 1 app and now I have 2..and the editor has more code than the main app :? lol
The things we do for fun :P
Im not sure if I want to continue with this or not because I only wanted to make a quick game for fun but in order to do it im having to make a completely seperate application for making the maps and now I have an NPC section in the editor..starting to remind me of gamemaker or rpg maker :lol:
I wanted to make 1 app and now I have 2..and the editor has more code than the main app :? lol
The things we do for fun :P
You do not have the required permissions to view the files attached to this post.
Welcome to CodenStuff.com Learn Code, Love Code. Thank you for being a member of the community.
Cool 
I like the way the Pics/Tile Images scroll onto the screen as it starts up, also the rock on the left Moves to the Right when you move over it
Great Stuff
Keep it up cooll;
Chris

I like the way the Pics/Tile Images scroll onto the screen as it starts up, also the rock on the left Moves to the Right when you move over it

Great Stuff
Keep it up cooll;
Chris
Are you going to hardcode the NPC actions or use A.I.? Like will the NPC be able to answer questions, say what it wants, go where it wants, etc or will it be hardcoded into the game? For A.I., such as walking, you could randomize a number and make the max number between 1 and 4 and if it equals 1 then move right, 2 then move left, etc.
You could make a shop where they could buy pets with random money thing find in the game
pets:
ex:
Turtles, Dogs, Cats, lions,Tigers,llamas
pets:
ex:
Turtles, Dogs, Cats, lions,Tigers,llamas
Nailing my feet to the floor is easier than using my own muscles to balance, but you don't see me doing that 

I havent made many changes to this yet and would like to know how it works on other computers so below is a download which includes the main game app and the level editor aswell. If you download it please just make/edit some maps and report back to let me know if it all works.
The code is not finished so you probably will get some errors but the main thing to remember is to always enter a map name in the textbox before you save your map.
To create the "floor" for a level just tick the ground box and after selecting your tile click on any of the map squares to place it on your map. To place things like rocks/tress/plants on top of your floor select the overlay box and do the same as above.
To make a block unpassable tick the BLOCK box and click the map squares that you dont want the player to be able to walk through. Same for all the other options really ;) .
After making your maps all you have to do is launch the game you dont need to copy maps anywhere both applications work from the same folders/file.
Download: Have a play and let me know how it goes cooll;
The code is not finished so you probably will get some errors but the main thing to remember is to always enter a map name in the textbox before you save your map.
To create the "floor" for a level just tick the ground box and after selecting your tile click on any of the map squares to place it on your map. To place things like rocks/tress/plants on top of your floor select the overlay box and do the same as above.
To make a block unpassable tick the BLOCK box and click the map squares that you dont want the player to be able to walk through. Same for all the other options really ;) .
After making your maps all you have to do is launch the game you dont need to copy maps anywhere both applications work from the same folders/file.
Download: Have a play and let me know how it goes cooll;
You do not have the required permissions to view the files attached to this post.
Welcome to CodenStuff.com Learn Code, Love Code. Thank you for being a member of the community.
its kinda awesome a little buggy and ugly but keep it up ^^
CodenStuff wrote:I havent made many changes to this yet and would like to know how it works on other computers so below is a download which includes the main game app and the level editor aswell. If you download it please just make/edit some maps and report back to let me know if it all works.great game
The code is not finished so you probably will get some errors but the main thing to remember is to always enter a map name in the textbox before you save your map.
To create the "floor" for a level just tick the ground box and after selecting your tile click on any of the map squares to place it on your map. To place things like rocks/tress/plants on top of your floor select the overlay box and do the same as above.
To make a block unpassable tick the BLOCK box and click the map squares that you dont want the player to be able to walk through. Same for all the other options really ;) .
After making your maps all you have to do is launch the game you dont need to copy maps anywhere both applications work from the same folders/file.
Download: Have a play and let me know how it goes cooll;


Copyright Information
Copyright © Codenstuff.com 2020 - 2023