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Quick Maze Game
Posted: Tue Feb 01, 2011 5:14 pm
by CodenStuff
Hello,
I have a headache so I made something quick and simple because I couldnt concentrate on my other projects lol.
Its just a simple maze game using pictureboxes and a tile type system..find the exit :P
CNSMaze.zip
Its good to code cooll;
Re: Quick Maze Game
Posted: Tue Feb 01, 2011 5:22 pm
by Usman55
Nice game, I completed it in like 10 seconds. Make a timed game so we can see who beats in the fastest time.
Re: Quick Maze Game
Posted: Tue Feb 01, 2011 7:51 pm
by iLenkaa
You completed the maze! Exolento lol
Nice!

Re: Quick Maze Game
Posted: Tue Feb 01, 2011 8:07 pm
by Zulf
When you get to the read square click OK on the message and move right and for a second you get stuck in the blue square. :P
Re: Quick Maze Game
Posted: Tue Feb 01, 2011 8:55 pm
by Axel
Looks like you used 12x12 pictureboxes ? :P (118kb)
For some reason , It doesn't work
Re: Quick Maze Game
Posted: Tue Feb 01, 2011 9:01 pm
by Zulf
You should make an engine that loads it from .dll files so we can make our own mazes with a .dll we create.
Re: Quick Maze Game
Posted: Tue Feb 01, 2011 9:03 pm
by Axel
Zulf wrote:You should make an engine that loads it from .dll files so we can make our own mazes with a .dll we create.
Or text files that will contain 0's and 1's so 1's will be solid blocks and 0's will be empty blocks
Re: Quick Maze Game
Posted: Tue Feb 01, 2011 9:33 pm
by Zulf
I think .dll would be easier and more professional.
Would be a way I would do it.
Re: Quick Maze Game
Posted: Tue Feb 01, 2011 10:12 pm
by Axel
Zulf wrote:I think .dll would be easier and more professional.
Would be a way I would do it.
or addBlock(x,y,bool solid);
Re: Quick Maze Game
Posted: Tue Feb 01, 2011 11:03 pm
by Zulf
I think it should be addBlock(x,y,type,solid); for x/y coords, type(such as tree, rock, etc..) and solid for if you can walk through it, or if it's collision detected.