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Re: Making a trainer for executable files

Posted: Mon May 09, 2011 1:20 am
by smashapps
I don't think it could be used to games like that Reboh but with the flasg gaim trainer they are actually really easy.

You can get a SWF Decompiler and view all the files used in a flash game to find the variables if they arent encoded

Re: Making a trainer for executable files

Posted: Mon May 09, 2011 1:23 am
by GoodGuy17
Smashapps:

To the first part, do you know how to make a trainer for games like that?

To the second part, yeah I know, I had to do that to get the variables, but they were hidden and stashed in hundreds of lines of code :P So it took a while. I used it on Club Penguin a few years ago :D :P

Re: Making a trainer for executable files

Posted: Mon May 09, 2011 1:25 am
by smashapps
No but i have some friends at my school who do, I am trying to make a trainer like that they are more advanced.

and yeah I know what you mean a game I did it on had hundreds of files took ages and it was encrypted so I couldn't get the variables haha

Re: Making a trainer for executable files

Posted: Tue May 10, 2011 10:00 pm
by Axel
GoodGuy17 wrote:
I've never made a trainer for an executable file, but I have made one for an MMORPG before... it was a Flash game, and it was just simply editing variables for the cheats. An example would be:
Code: Select all
FlashPlayer.SetVariable("root.PlayerName", "Hank")
Of course, the variables were never that simple.

But this seems a LOT harder. Could this be used to cheat games like Halo and Call of Duty on the PC?
The newer games are protected like GTA IV doesn't allow memory manipulating to the game

Re: Making a trainer for executable files

Posted: Tue May 10, 2011 10:02 pm
by GoodGuy17
How would you cheat it then?

Re: Making a trainer for executable files

Posted: Tue May 10, 2011 10:06 pm
by Axel
Mods :P

Re: Making a trainer for executable files

Posted: Tue May 10, 2011 10:22 pm
by mandai
There will always be a way to manipulate the memory.