Monk Quest[v1.00][RELEASE]

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Axel
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Re: Monk Quest[v1.00][RELEASE]
Axel
Well XNA isn't an engine
You would still need to use something like this http://axiom3d.net/wiki/index.php/Main_Page
http://vagex.com/?ref=25000
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smashapps
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Re: Monk Quest[v1.00][RELEASE]
smashapps
It won't let me download it, But it doesn't seem that big it said 16kb.
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Zulf
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Re: Monk Quest[v1.00][RELEASE]
Zulf
XNA is for C#..
/facepalm
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Napster1488
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Re: Monk Quest[v1.00][RELEASE]
Napster1488
Zulf wrote:
XNA is for C#..
/facepalm
for C# ?
Hmm ok,i never used XNA so i dont know.
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MrAksel
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Re: Monk Quest[v1.00][RELEASE]
MrAksel
Where did that big brown box go? I moved it out of my screen and now it wont come back!
LMAOSHMSFOAIDMT
Laughing my a** of so hard my sombrero fell off and I dropped my taco lmao;


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RunarM
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Re: Monk Quest[v1.00][RELEASE]
RunarM
Name: Runar
Age: 17
Why you want to help: Because i like making games :)
Just another day in my life.
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C# God
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Re: Monk Quest[v1.00][RELEASE]
C# God
Its pretty good but i have to say its not the best i mean work with it on C# easier :)
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smashapps
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Re: Monk Quest[v1.00][RELEASE]
smashapps
Xna is going to be supported with VB and C#
My name is Tom | Visit my blog where I post new content every day! Tom's Daily Blog | MineCraft is awesome!
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RunarM
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Re: Monk Quest[v1.00][RELEASE]
RunarM
I've started working on my version of the game (in vb) :p

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@ 5:15 am:

*Added auto generating grass (need some fixes)
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Last edited by RunarM on Sun Jun 05, 2011 3:16 am, edited 1 time in total.
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ChaosOverLord
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RunarM wrote:
I've started working on my version of the game (in vb) :p

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Oh god thats epic! YOU HAVE JOINED!
MESSAGE C# God because thats my new account :D
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