Rendering molecules in OpenGL
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Im going to make an 'molecule builder'. You can select atoms from a listview, and add them to the molecule. It will be rendered in an OpenGL frame. I think what I need is a structure to hold all the vertexes and a nice way to render them correctly. Any help?
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Laughing my a** of so hard my sombrero fell off and I dropped my taco lmao;
Over 30 projects with source code!
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